It is a 25-man raid instance with six bosses. The Lurker Below, using his ability "Spout". Patch 3.0.2 (2008-10-14): Added. There is one dangerous effect to be aware of: If an Ambusher gains aggro on a healer (or damage dealer) on another platform, he starts to evade until the healer comes over onto their island. Are any of them optional? ?BossSerpentshrine Cavern, Coilfang Reservoir, Hydross the UnstableThe Lurker Below Leotheras the BlindFathom-Lord KarathressMorogrim TidewalkerLady Vashj. That'll save some time! For most raids, Serpentshrine Cavern will come only after the raid has been farming Karazhan as well as Gruul's Lair. One shadow priest in their group is enough to keep their health and mana up. The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. Ranged damage dealers can stand on the outer platforms. Many guilds used/abused this bug to farm the boss repeatedly. A second healer should be ready to immediately get the rezzed players health up again and/or have the priest cast [Power Word: Shield] on the newly rezzed target before healing them again. It's very difficult to master this while there's an add around. Serpentshrine Cavern Water: [70 Elite] Coilfang Frenzy: are fish that appear around anyone who enters the water and basically function the same way as lava in Molten Core, to prevent skipping areas. That'll save some time! The Serpentshrine Cavern is in the middle of the instance and located under the waterfall, just walk toward the waterfall and the instance will become apparent. 2,655,000 To avoid the LOS issue, the MT healers can stay under water, too. Equip: Improves your resilience rating by 21. The Lurker Below creature. It occurs when the last add dies during a Spout. The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. (lore) Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. Tier 5 leg, helm, and glove tokens drop from this instance. Killable That'll save some time! The creature is of an unknown type (the name of its race has not been specified in-game quests) — its file name is listed as " krakken ". Are any of them optional? Krakken (Beast) However, I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. It is home to 6 raid bosses including Lady Vashj. Each cast has a chance to make the Lurker come to the surface. Spread out to avoid having too many people hit by Geyser. It's very difficult to master this while there's an add around. When using this technique, everybody must be alert to exit the water during phase 2. Melee: Hits tanks for ~4k physical damage. Thus a tank needs to avoid the Whirl, and be back in melee range ASAP. Sometimes the Lurker will randomly target someone in the raid for Geyser, which deals 2.5k-3.5k frost damage and knockback (10 yards) to the target and those nearby. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. Location There is also a current bug where the melee adds can spawn on the various islands and one- or two-shot the DPSers. We sheeped the Coilfang Ambushers instead and killed the Coilfang Guardians. Hydross the UnstableThe Lurker Below Leotheras the BlindFathom-Lord KarathressMorogrim TidewalkerLady Vashj(lore)(lore)(lore)(lore)(lore)(lore)NPCsSeer OlumSerpentshrine Cavern lootOther Coilfang Reservoir instances The Lurker is only active for Phase 1, which lasts 120 seconds. Lady Vashj, (lore) It's rather straightforward tank and spank, except for Spout and Whirl. There is no longer an attunement required to enter this instance. 10 The Lurker AboveFish up The Lurker Below in Serpentshrine Cavern. One shadow priest in their group is enough to keep their health and mana up. The Lurker can also be taunted. The Lurker Above achievement from Serpentshrine Cavern. Since the Lurker can be taunted, it's rather easy to control him once a tank is in melee range. General; Cataclysm; WotLK; TBC; Vanilla Quick Facts The Lurker Above is an achievement gained by fishing for The Lurker Below in Serpentshrine Cavern External links Wowhead Thottbot WoWDB WarcraftOverachiever Achievement Guide The Lurker Above 10 Fish up The Lurker Below in Serpentshrine Cavern. Equip: Improves critical strike rating by 23. Level Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. (lore) Always up to date with the latest patch (9.0.2). This makes him immune to Spout, and he doesn't have to be alert on Whirls. Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. Serpentshrine Cavern The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. The mages should also be soulstoned. I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. Alternatively, it's possible to back out of melee range before a Whirl and quickly move back in right after. See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. Main Page | Hydross | The Lurker Below | Karathress Morogrim | Leotheras | Lady Vashj. Are any of them optional? It occurs when the last add dies during a Spout. On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. After killing Hydross, you follow the path round and after the first trash you need to jump into the water and swim across to the planks in the water. It's also possible to blink through it, or to use Ice Block or Divine Shield. ?? Spread out to avoid having too many people hit by Geyser. Stationary: The Lurker cannot move from his pool, and will never aggro players outside of melee range (As long as at least one melee is present). The Lurker re-emerges 60 seconds later and Phase 1 starts again. Fish up The Lurker Below in Serpentshrine Cavern. All these adds can be Crowd Controlled. 80841의 댓글 What bosses must be killed in order to get to Lady Vashj? Advanced techniques have the melee group run in a circle around the platform to avoid the beam (while still dealing damage). In the NPCs category. Each spout is closely followed by a Whirl. All forms of crowd control, except mind control, work on all adds. Fathom-Lord Karathress There is no required boss order in this zone, as there are several paths from the zone-in to Lady Vashj. The water inflicts about 380 damage per tick, but the bigger problem is that there may be line-of-sight problems for the healers. (lore) The Ambushers can basically be tanked by any class (the more armor the better). Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. The second problem during Phase 1 is Whirl. One minute after submerging, the Lurker comes back whether or not all adds are dead. The main 'cavern' is composed of a collection of large bridges and platforms above water. The second problem during Phase 1 is Whirl. Sometimes the Lurker will randomly target someone in the raid for Geyser, which deals 2.5k-3.5k frost damage and knockback (10 yards) to the target and those nearby. The water inflicts about 380 damage per tick, but the bigger problem is that there may be line-of-sight problems for the healers. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. The Lurker Below is the second boss you come to in the Serpentshrine Caverns, although, you don't really reach him. Boss mods normally give a warning before a Whirl is incoming. New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. The Lurker requires only one tank; having an off-tank makes it safer. The location of the entrance is @51,33. This occurs when someone uses a consumable while the adds are moving into position. It's rather straightforward tank and spank, except for Spout and Whirl. The Lurker Below is the second boss of Serpentshrine Cavern in Coilfang Reservoir. The Lurker Below's "Geyser" ability will now knockback the proper target. Once inside the instance, go to the lift that will take you down into the main area of the raid and then you need another lift to go up a level a few yards later. Main Page | Hydross | The Lurker Below | Karathress Morogrim | Leotheras | Lady Vashj. This is supposed to be fixed in an upcoming patch. Tag Archives: Serpentshrine Cavern Holy smoking snake, Vashj down. Hydross the Unstable : The first boss that you reach in Serpentshrine Cavern is Hydross the Unstable. The name itself may be derived from the Dungeons & Dragons monsters, Lurker Below or the Lurker Above, for which the latter is also known for dwelling in dark caverns. The Lurker Above is an achievement gained by fishing for The Lurker Below in Serpentshrine Cavern. All these adds can be Crowd Controlled. The Lurker requires only one tank; having an off-tank makes it safer. The best solution is to have the MT jump into the water closer to the Lurker. {{#set:NPC faction=Boss}} Race race::Blood elf (Humanoid) Level NPC level::?? When the platform groups are done with their packs, they need to help on the Guardians. Mages should note that these mobs cannot be polymorphed until they are standing in their place; trying to sheep them as they are nearing the islet results in an error message. At the start of Phase 2, Lurker submerges and the adds are spawned. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. The best solution is to have the MT jump into the water closer to the Lurker. In order to start the fight, raid members must fish in the "Strange Pool" (needs +300 fishing skill). What is Happening: The Lurker Below in the TBC Serpentshrine Cavern raid can be fished properly by any level fishing to start the fight in the correct way. Equip: Reduces the mana cost of Holy Light by 34. It's also possible to blink through it, or to use [Ice Block] or [Divine Shield]. To make the fight safer, additional tanks can try to do the same as the MT. Whirl deals only about 1k of damage to pets, and no knockback. Everybody else should spread out to minimize damage from Geyser. Our raid found that sheeping the Coilfang Guardians resulted in dead mages, so we took on the oppisite approach. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. Similarly, the Guardians can gain aggro on raid members on other platforms, but they simply teleport and attack in this case. Ranger General's Chestguard -{Epic} - [Agility DD] - [Main Armor] - (Ilvl 70) As of June 19, 2007, Serpentshrine Cavern no longer has a required attunement to enter. Some people claim that hitting the center of the pool has a higher chance to summon the Lurker, but this is not confirmed. Thus it's possible to keep the Guardians sheeped (or otherwise CC'd) during the whole fight. Ranged damage dealers can stand on the outer platforms. Thus a tank needs to avoid the Whirl, and be back in melee range ASAP. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. After 60 seconds of Phase 2, the Lurker re-emerges and goes back to Phase 1. The combat starts with the Lurker on the surface. Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. Alternatively, it's possible to back out of melee range before a Whirl and quickly move back in right after. Each cast has a chance to make the Lurker come to the surface. Thus it's possible to keep the Guardians sheeped (or otherwise CC'd) during the whole fight. The Lurker Below Re: Serpentshrine Cavern - The Lurker Below « Reply #2 on: January 25, 2008, 02:42:31 PM » i was looking up strategies for how to down Lurker for melee classes and found a video filmed from a rogue point of view, it certanitly helped me alot to see it visually then writen down. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. After the beam has passed, it's safe to return to the platforms. To not have the bug happen ensure that the final add is killed before or after a Spout, NOT during. When using this technique, everybody must be alert to exit the water during phase 2. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. The best bet is to keep the add CC'd until after the sequence (or even longer). The Lurker can get into a state where he does a constant Spout even though there is no casting bar and he still uses his other abilities. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. Commento di 80841 What bosses must be killed in order to get to Lady Vashj? Posted on January 29, 2008 by Hellebore. This page was last edited on 12 January 2021, at 14:33. Wowhead WoWDB The tank and everybody close to him need to pay attention—the beam starts at the tank and rotates for a little more than 360°. However, I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out. That'll save some time! The Lurker Below should now spawn properly after a wipe. Whirl deals only about 1k of damage to pets, and no knockback. Are any of them optional? The mages should also be soulstoned. To make the fight safer, additional tanks can try to do the same as the MT. In addition you need to deal with several types of adds and three … It is possible to have a tank in the water the whole time. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out. This will allow them to maintain more consistent DPS than if they are running in a circle, and the damage they take is very minor provided that they jump back out of the water as soon as the spout passes. The Lurker Below is a kraken boss in the Serpentshrine Cavern raid. If the entire melee group is knocked away from the Lurker, he starts to deal severe ranged damage to the raid. The only way to summon it is by fishing from a Strange Pool and thereby calling the kraken to the surface of the water. It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". To avoid the LOS issue, the MT healers can stay under water, too. Each of the groups should use CC and kill their adds. The best bet is to keep the add CC'd until after the sequence (or even longer). At the start of the Burning Crusade a bug existed where if the Lurker Below was killed while casting spout, the boss could be looted, and after a Soft Reset it would respawn. It is a 25-man raid instance with six bosses, culminating with Lady Vashj herself. The combat starts with the Lurker on the surface. Took only a couple of cast to get. This makes him immune to Spout, and he doesn't have to be alert on Whirls. There is no longer an attunement required to enter this instance. Each of the groups should use CC and kill their adds. Prior to patch 2.3.0, The Lurker Below was a unique model, but Tethyr, a second "krakken" with a new skin, was added to the game and killing it is the objective of the quest Take Down Tethyr! At the start of Phase 2, Lurker submerges and the adds are spawned. Very easy to achieve this. Six ambushers and three guardians spawn at the start of phase 2. Boss mods usually give a 3-second warning, and it's best to immediately jump in the water when the warning comes up. Ranged DPS and healers can continue to do their job while in the water by swimming a little deeper to gain line of sight. The Lurker Below Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. The conventional order though is Hydross, The Lurker Below, Morogrim, Karathress, Leotheras, and then Lady Vashj. 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Leotheras | Lady Vashj herself strategy is similar to Alternate strategy # 1, Lurker submerges ( which removes. Fire damage, mages can use Fire Ward to lessen the damage they take during Spouts of the Cavern! Even longer ) contains articles related to mobs in the instance Scalding water debuff deals Fire,. To fishing for the healers ' job much easier raid area located in the when. People claim that hitting the center of the water when the warning comes up brings him back onto platform! Man raid area located in the Serpentshrine Cavern in the inner ring with his back to Phase 1 close. To a near perfect kill with all 25 people up at the start of Phase 2 Lurker... Water during Phase 2 starts What bosses must be fished out of the Lich,.

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